Warrior — Class changelogs

16.07.2026

Patch Notes - July 16, 2026

  • Prime: Forward SlashPrime: Forward Slash, Ultimate: Forward SlashUltimate: Forward Slash - Fixed the issue where comboing into Severing ThrustSevering Thrust during attack 2 in Succession was slower than during other attacks.

09.07.2026

Patch Notes - July 9, 2026

We have improved Warrior Succession's combos that previously felt clunky due to the misaligned cooldowns of each skill.

With the damage and usability of Prime: Forward SlashPrime: Forward Slash and Absolute: Ground SlashAbsolute: Ground Slash improved, incorporating these two skills into your combos will now result in smoother combos and more consistent damage.

Main Weapon, Succession

Deep Ground SlashDeep Ground Slash

  • Adjusted the attack area of Warrior's Spirit attack applied to the skill to match its visual effects.
    • The Warrior's Spirit attack now also hits nearby targets.

Prime: Forward SlashPrime: Forward Slash

  • Adjusted the attack area of Warrior's Spirit attack applied to the skill to match its visual effects.
    • It now has the same offensive effects as Prime: Forward SlashPrime: Forward Slash.
  • Improved the skill to now also increase Attack Speed upon learning Ultimate: Forward SlashUltimate: Forward Slash.
    • However, the movement distance is slightly decreased.
  • Added a smoother transition into attack 2 after Prime: Heavy StrikePrime: Heavy Strike.
  • Changed so that the skill can be comboed again after a brief delay following attack 3.
  • Improved so that the skill can be comboed into Severing ThrustSevering Thrust or CounterCounter after the skill.
  • Changed Recover WP per hit: 60/80/100 → 90/120/150.

Spinning SlashSpinning Slash

  • Improved the skill to rotate the character with the camera at the start when using the skill after other skills, such as CounterCounter.

Adjusted the damage of the following skills:

SkillBeforeAfter
Succession: Warrior's SpiritSuccession: Warrior's Spirit978% x 1
100% damage in PvP only
3032% x 1
32.26% damage in PvP only
Prime: Forward Slash IIIPrime: Forward Slash III1747% x 2
31.14% damage in PvP only
5049% x 1
21.55% damage in PvP only

21.05.2026

[Updates] Patch Notes - May 21, 2026

Skill Core: PulverizeCore: Pulverize: fixed the issue where the skill's Recover HP effect would occasionally be applied additionally. Accordingly, the timing of the Recover HP effect has been adjusted.

14.05.2026

Patch Notes - May 14, 2026

Warrior Awakening has been adjusted to better fit the berserker concept, allowing him to better endure attacks and deal AoE damage through aggressive play. The enemy detection range of the Burning MoxieBurning Moxie passive was expanded, and the enemy count required to apply its maximum effect was lowered. The All Damage Reduction effects that could already be gained through other skills have been changed to recover HP instead.

Skill Ground SmashGround Smash, Ultimate: Ground SmashUltimate: Ground Smash: improved to combo more smoothly into the Enhanced (Rabam) Skills Seismic StrikeSeismic Strike, Frenzied SpearFrenzied Spear, Shield AssaultShield Assault, and Shield TideShield Tide.

Skill Burning MoxieBurning Moxie: increased the enemy detection range for Awakening Skills by 1.5x.

Skill Burning MoxieBurning Moxie: changed the number of nearby enemies required for buff effects from 1/3/9 to 1/5.

Skill Burning MoxieBurning Moxie: removed the All Damage Reduction +20 buff based on the number of nearby enemies, as it was identical to the effect applied by Greatsword DefenseGreatsword Defense and Flow: Slashing the DeadFlow: Slashing the Dead.

Skill Burning MoxieBurning Moxie: added effects that recover HP per hit based on the number of nearby enemies for the following skills.

Skill NameBeforeAfter
Flow: TempestFlow: TempestNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 105/314 HP per hit based on the number of nearby enemies: 1/5 members.
Grave DiggingGrave DiggingNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.
Flow: Slashing the DeadFlow: Slashing the DeadNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.
Flow: Reckless BlowFlow: Reckless BlowNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.

PulverizePulverize's Recover 400 HP when using the skill effect remains unchanged. Flow: TempestFlow: Tempest's Recover 350 HP per hit remains unchanged. Frenzied StrikesFrenzied Strikes' Recover 134 HP per hit remains unchanged.

Skill Frenzied StrikesFrenzied Strikes: changed Knockdown on last attack hits to apply in PvE only.

Skill Frenzied StrikesFrenzied Strikes: added Forward Guard during the skill.

Skill Core: Frenzied StrikesCore: Frenzied Strikes: changed the effect applied upon learning the skill.

Skill NameBeforeAfter
Core: Frenzied StrikesCore: Frenzied StrikesForward Guard during the skill.Knockdown on last attack hits.

Adjusted the PvP damage of the following skill.

Skill NameBeforeAfter
Flow: Reckless BlowFlow: Reckless Blow36% damage in PvP only.36% damage before fully charged in PvP only.
41.22% damage when fully charged in PvP only.

Skill Piercing SpearPiercing Spear: fixed the issue where the skill motion appeared awkward.

Skills Frenzied StrikesFrenzied Strikes, Flow: TempestFlow: Tempest: fixed the issue where the skills granted extra effects that recover HP based on the number of nearby enemies.

Skills Balance StrikeBalance Strike, Solar FlareSolar Flare, Flow: Armor BreakFlow: Armor Break, Flow: Knee KickFlow: Knee Kick: fixed the issue where the skills recovered WP when enemies were nearby, even if the attack did not hit.