Warrior — Class changelogs

21.05.2026

[Updates] Patch Notes - May 21, 2026

Skill Core: PulverizeCore: Pulverize: fixed the issue where the skill's Recover HP effect would occasionally be applied additionally. Accordingly, the timing of the Recover HP effect has been adjusted.

14.05.2026

Patch Notes - May 14, 2026

Warrior Awakening has been adjusted to better fit the berserker concept, allowing him to better endure attacks and deal AoE damage through aggressive play. The enemy detection range of the Burning MoxieBurning Moxie passive was expanded, and the enemy count required to apply its maximum effect was lowered. The All Damage Reduction effects that could already be gained through other skills have been changed to recover HP instead.

Skill Ground SmashGround Smash, Ultimate: Ground SmashUltimate: Ground Smash: improved to combo more smoothly into the Enhanced (Rabam) Skills Seismic StrikeSeismic Strike, Frenzied SpearFrenzied Spear, Shield AssaultShield Assault, and Shield TideShield Tide.

Skill Burning MoxieBurning Moxie: increased the enemy detection range for Awakening Skills by 1.5x.

Skill Burning MoxieBurning Moxie: changed the number of nearby enemies required for buff effects from 1/3/9 to 1/5.

Skill Burning MoxieBurning Moxie: removed the All Damage Reduction +20 buff based on the number of nearby enemies, as it was identical to the effect applied by Greatsword DefenseGreatsword Defense and Flow: Slashing the DeadFlow: Slashing the Dead.

Skill Burning MoxieBurning Moxie: added effects that recover HP per hit based on the number of nearby enemies for the following skills.

Skill NameBeforeAfter
Flow: TempestFlow: TempestNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 105/314 HP per hit based on the number of nearby enemies: 1/5 members.
Grave DiggingGrave DiggingNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.
Flow: Slashing the DeadFlow: Slashing the DeadNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.
Flow: Reckless BlowFlow: Reckless BlowNo additional HP recovery effect from Burning MoxieBurning Moxie.Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members.

PulverizePulverize's Recover 400 HP when using the skill effect remains unchanged. Flow: TempestFlow: Tempest's Recover 350 HP per hit remains unchanged. Frenzied StrikesFrenzied Strikes' Recover 134 HP per hit remains unchanged.

Skill Frenzied StrikesFrenzied Strikes: changed Knockdown on last attack hits to apply in PvE only.

Skill Frenzied StrikesFrenzied Strikes: added Forward Guard during the skill.

Skill Core: Frenzied StrikesCore: Frenzied Strikes: changed the effect applied upon learning the skill.

Skill NameBeforeAfter
Core: Frenzied StrikesCore: Frenzied StrikesForward Guard during the skill.Knockdown on last attack hits.

Adjusted the PvP damage of the following skill.

Skill NameBeforeAfter
Flow: Reckless BlowFlow: Reckless Blow36% damage in PvP only.36% damage before fully charged in PvP only.
41.22% damage when fully charged in PvP only.

Skill Piercing SpearPiercing Spear: fixed the issue where the skill motion appeared awkward.

Skills Frenzied StrikesFrenzied Strikes, Flow: TempestFlow: Tempest: fixed the issue where the skills granted extra effects that recover HP based on the number of nearby enemies.

Skills Balance StrikeBalance Strike, Solar FlareSolar Flare, Flow: Armor BreakFlow: Armor Break, Flow: Knee KickFlow: Knee Kick: fixed the issue where the skills recovered WP when enemies were nearby, even if the attack did not hit.