[Updates] Patch Notes - May 21, 2026
Skill
Core: Pulverize: fixed the issue where the skill's Recover HP effect would occasionally be applied additionally. Accordingly, the timing of the Recover HP effect has been adjusted.
Skill
Core: Pulverize: fixed the issue where the skill's Recover HP effect would occasionally be applied additionally. Accordingly, the timing of the Recover HP effect has been adjusted.
Warrior Awakening has been adjusted to better fit the berserker concept, allowing him to better endure attacks and deal AoE damage through aggressive play. The enemy detection range of the
Burning Moxie passive was expanded, and the enemy count required to apply its maximum effect was lowered. The All Damage Reduction effects that could already be gained through other skills have been changed to recover HP instead.
Skill
Ground Smash,
Ultimate: Ground Smash: improved to combo more smoothly into the Enhanced (Rabam) Skills
Seismic Strike,
Frenzied Spear,
Shield Assault, and
Shield Tide.
Skill
Burning Moxie: increased the enemy detection range for Awakening Skills by 1.5x.
Skill
Burning Moxie: changed the number of nearby enemies required for buff effects from 1/3/9 to 1/5.
Skill
Burning Moxie: removed the All Damage Reduction +20 buff based on the number of nearby enemies, as it was identical to the effect applied by
Greatsword Defense and
Flow: Slashing the Dead.
Skill
Burning Moxie: added effects that recover HP per hit based on the number of nearby enemies for the following skills.
| Skill Name | Before | After |
|---|---|---|
Flow: Tempest | No additional HP recovery effect from Burning Moxie. | Recover 105/314 HP per hit based on the number of nearby enemies: 1/5 members. |
Grave Digging | No additional HP recovery effect from Burning Moxie. | Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members. |
Flow: Slashing the Dead | No additional HP recovery effect from Burning Moxie. | Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members. |
Flow: Reckless Blow | No additional HP recovery effect from Burning Moxie. | Recover 51/153 HP on hit based on the number of nearby enemies: 1/5 members. |
Pulverize's Recover 400 HP when using the skill effect remains unchanged.
Flow: Tempest's Recover 350 HP per hit remains unchanged.
Frenzied Strikes' Recover 134 HP per hit remains unchanged.
Skill
Frenzied Strikes: changed Knockdown on last attack hits to apply in PvE only.
Skill
Frenzied Strikes: added Forward Guard during the skill.
Skill
Core: Frenzied Strikes: changed the effect applied upon learning the skill.
| Skill Name | Before | After |
|---|---|---|
Core: Frenzied Strikes | Forward Guard during the skill. | Knockdown on last attack hits. |
Adjusted the PvP damage of the following skill.
| Skill Name | Before | After |
|---|---|---|
Flow: Reckless Blow | 36% damage in PvP only. | 36% damage before fully charged in PvP only. 41.22% damage when fully charged in PvP only. |
Skill
Piercing Spear: fixed the issue where the skill motion appeared awkward.
Skills
Frenzied Strikes,
Flow: Tempest: fixed the issue where the skills granted extra effects that recover HP based on the number of nearby enemies.
Skills
Balance Strike,
Solar Flare,
Flow: Armor Break,
Flow: Knee Kick: fixed the issue where the skills recovered WP when enemies were nearby, even if the attack did not hit.