Striker — Class changelogs

17.09.2026

Patch Notes - September 17, 2026

We're looking to address a combat style where Adventurers repeatedly use Taunt skills in monster zones to lock a monster's target in place, allowing other Adventurers to subjugate without taking any damage. Accordingly, while these skills will retain their original function, their effects will be adjusted so that the monsters can shift targets when another Adventurer attacks.

  • Changed the "Taunt surrounding foes" effect on the following skills to apply as a Taunt attack instead of increasing aggro.
    • Crouching WolfCrouching Wolf

03.09.2026

Patch Notes - September 3, 2026

Awakening

Endless Explosion IIIEndless Explosion

  • Reduced the Recover HP per hit effect: 200 → 125.

FalloutFallout, Endless FightEndless Fight

  • Added the Recover HP per hit effect.
  • FalloutFallout: Recover 220 HP per hit
  • Endless FightEndless Fight: Recover 230 HP per hit

27.08.2026

Patch Notes - August 27, 2026

  • Hell BreakHell Break - Fixed the issue where Defensive Effects remained active until the end of the skill motion when successfully grappling after comboing from certain skills.

16.07.2026

Patch Notes - July 16, 2026

Endless FightEndless Fight - Fixed the issue where the skill would not activate with a system message in certain situations.
The Martial Spirit consumption from Endless FightEndless Fight has been removed, and its default damage has been adjusted to match the damage previously dealt when consuming Martial Spirit.
Endless FightEndless Fight - Fixed the issue where the movement looked awkward when comboed after FalloutFallout.

09.07.2026

Patch Notes - July 9, 2026

We improved the usability of Striker Awakening's Endless FightEndless Fight, allowing it to be used in the FalloutFallout → Endless FightEndless Fight → Autumn BlazeAutumn Blaze combo.

Additionally, we increased the PvE damage of skills that were previously avoided due to their low damage, ensuring their damage now matches that of the main skills.

Awakening

Endless FightEndless Fight

  • Changed so that the skill can be comboed from FalloutFallout only.
  • The skill can still be performed via a Quick Slot.
  • Removed Down Smash on hits.
  • Removed Stiffness on hits.

Adjusted the damage of the following skills:

SkillBeforeAfter
Spiral CannonSpiral CannonAttack damage 2941% x3
Extra attack damage 2522% x2
69.8% damage in PvP only
Attack damage 3382% x3
Extra attack damage 2900% x2
60.7% damage in PvP only
Battle CryBattle CryAttack damage 5112% x4
Last attack damage 5858% x1
32.06% damage in PvP only
Attack damage 5879% x4
Last attack damage 6738% x1
27.87% damage in PvP only
Echo SpiritEcho SpiritAttack damage 2107% x8
57.49% damage in PvP only
Attack damage 2423% x8
49.99% damage in PvP only

28.05.2026

Patch Notes - May 28, 2026

Striker Awakening is a melee DPS that excels at disrupting enemy formations with Battle CryBattle Cry. While absorbing enemy damage is necessary during these disruptions, he has been able to sustain combat with high survivability even outside of these situations. Therefore, adjustments have been made to reduce his overall survivability.

Skill Core: Endless ExplosionEndless Explosion: changed the Recover HP per hit: +98 → +200.

Skill Ferocious AssaultFerocious Assault: removed the Recover HP effect when using the skill.

Skill Flow: Bite OffFlow: Bite Off: removed the Recover HP effect when using the skill.

Skill Battle CryBattle Cry: changed the Recover HP per hit: +180 → +224.

Skill Core: Spiral CannonSpiral Cannon: removed the Recover HP per hit.

Skill Core: Spiral CannonSpiral Cannon: changed All Evasion Increase: +36 → +24.

14.05.2026

30.04.2026

Patch Notes - April 30, 2026

Succession: Crouching WolfSuccession: Crouching Wolf

  • Changed the skill effect to Recover 500 HP when using the skill.
  • Added Recover 1,200 HP to Flow: Prey HuntFlow: Prey Hunt (auto-activated after using the skill).

Absolute: Roaring TigerAbsolute: Roaring Tiger

  • Removed Recover 300 HP when using the skill.

Heart and SoulHeart and Soul

  • Added Recover 300 HP when fully charged.

Prime: Rampaging PredatorPrime: Rampaging Predator

  • Increased skill range by a slight amount.

Prime: Knee Hammer IIIPrime: Knee Hammer

  • Improved the motion fluidity and slightly increased movement distance.

Prime: Somersault IIIPrime: Somersault, Rising Blast ComboRising Blast Combo

  • Changed Floating to Knockdown.
  • Improved Discharge Energy to activate more consistently for the following skills:
    • Ankle Hook IAnkle Hook, Martial Deva IMartial Deva, Combo: Final BlowCombo: Final Blow, Flow: BombardmentFlow: Bombardment, Succession: Flow: Savage FangSavage Fang, Hidden Claw IIHidden Claw, Roaring Tiger IIRoaring Tiger.
  • Adjusted damage and PvP damage for the following skills.
SkillBeforeAfter
Prime: Adamantine IVPrime: Adamantine IV34.01% damage in PvP only38.77% damage in PvP only
Absolute: Ankle HookAbsolute : Ankle HookAttack 1 damage 1950% x1
Attack 2 damage 1950% x1
Extra attack damage 1340% x2
Attack 1 damage 2633% x1
Attack 2 damage 2633% x1
Extra attack damage 1809% x2
Succession: Ankle HookSuccession: Ankle HookAttack 1 damage 1950% x 1
Attack 2 damage 1950% x 1
Attack 1 damage 2633% x 1
Attack 2 damage 2633% x 1
Martial Deva IMartial DevaAttack damage 1287% x2Attack damage 1737% x2
Prime: Hidden Claw IIIPrime: Hidden Claw27.35% damage in PvP only29.4% damage in PvP only
Prime: Crimson Fang IVPrime: Crimson Fang42.26% damage in PvP only46.03% damage in PvP only
Absolute: Explosive BlowAbsolute : Explosive BlowAttack damage 2632% x2Attack damage 3158% x2

26.03.2026

Patch Notes - March 26, 2026

Main Weapon, Succession

Prime: Rampaging PredatorPrime: Rampaging Predator

  • Increased Forward Guard duration by approximately 0.23 sec

Prime: Wolf's HungerPrime: Wolf's Hunger

  • Increased the movement distance and activation speed of attacks 2 and 3.
  • Reduced cooldown: 12 → 8 sec
  • Changed to not recover Stamina during the skill.

Prime: Discharge EnergyPrime: Discharge Energy

  • Increased All Evasion Increase: +24 → +36
  • Increased Recover HP per attack on Discharge Energy hits: 46 → 200
  • Removed Recover HP when using Wolf's Fang IIWolf's Fang.

Succession: Crouching WolfSuccession: Crouching Wolf

  • Changed to automatically end charging at maximum Martial Spirit.
  • Changed to recover HP when gaining Martial Spirit through charging.
    • Recovers 300 HP each time, up to 1200 HP over 3 Martial Spirits.

Prime: Wolf's FangPrime: Wolf's Fang

  • Reduced cooldown: 13 → 8 sec

Wolf's Explosive FangsWolf's Explosive Fangs

  • Changed so that the skill can be comboed into Prime: Wolf's FangPrime: Wolf's Fang with RMB.
    • However, the skill can no longer be comboed into Adamantine IIAdamantine.

Silent Step IIISilent Step

  • Improved the skill to combo better into Heart and SoulHeart and Soul.