Nova — Class changelogs

25.06.2026

[Updates] Patch Notes - June 25, 2026

For Nova Awakening, skill cooldown misalignment during Accel has been mitigated. The Star's Breath recovery effect from Slicing RingSlicing Ring has been consolidated into Fuse GravityFuse Gravity, and recovery values were adjusted to maintain the same Star's Breath recovery in PvE. The pulling effect of stars summoned by Star's RingStar's Ring has also been adjusted.

Awakening.

Skill Slicing RingSlicing Ring: decreased the cooldown from 10 sec to 8 sec. Moved the "Star's Breath Recovery +10% when using the skill" effect to Fuse GravityFuse Gravity. The amount of Star's Breath recovered using Fuse GravityFuse Gravity was adjusted from 15% to 25%.

Skill Core: StarfallStarfall: changed the cooldown depending on skill level from 10/10/10 sec to 10/9/8 sec.

Skill Star's RingStar's Ring: changed so that when stars fuse, they trigger a more powerful pulling effect over a wide area and then disappear without leaving any stars behind.

Skills Core: Royal Fencing: FlecheRoyal Fencing: Fleche and Accel: Royal Fencing: FlecheAccel: Royal Fencing: Fleche: added Recover 30 SP per hit.

Skills Twisted OrbitTwisted Orbit and Accel: Twisted OrbitAccel: Twisted Orbit: increased the time the character can rotate with the camera when using the skill forward.

Changed the Star's Breath recovery amount for the following skills.

Skill NameBeforeAfter
Brutal RingBrutal RingRecover 1.7% Star's Breath per hitRecover 1.6% Star's Breath per hit
Core: Royal Fencing: FlecheRoyal Fencing: FlecheRecover 1.6% Star's Breath per hitRecover 2.0% Star's Breath per hit
Core: StarfallStarfallRecover 2.1% Star's Breath per hitRecover 4.0% Star's Breath per hit
Twisted OrbitTwisted OrbitRecover 0.8% Star's Breath per hitRecover 1.0% Star's Breath per hit

Adjusted the damage for the following skills.

Skill NameBeforeAfter
Core: Royal Fencing: FlecheRoyal Fencing: FlecheAttack 1 damage 4309% x1, max 2 hits
Attack 2 damage 4309% x1, max 4 hits
Attack 3 damage 4309% x1
38.84% damage in PvP only
Attack 1 damage 4654% x1, max 2 hits
Attack 2 damage 4654% x1, max 4 hits
Attack 3 damage 4654% x1
35.96% damage in PvP only
Accel: Royal Fencing: FlecheAccel: Royal Fencing: Fleche3638% x1, max 9 hits
33.64% damage in PvP only
3929% x1, max 9 hits
31.15% damage in PvP only
Accel: Frozen RingAccel: Frozen Ring6273% x4
32.37% damage in PvP only
6881% x4
29.51% damage in PvP only

Skill Core: Royal Fencing: FlecheRoyal Fencing: Fleche: fixed the issue where SP was not consumed when using the skill during cooldown.

14.05.2026

Patch Notes - May 14, 2026

Absolute: Punishing TrapPunishing Trap has been adjusted based on the definition and wind-up motion rules for Ranged Grapple skills.

Skill NameBeforeAfter
Absolute: Punishing TrapPunishing TrapWind-up motion time: 0.57 sec Non-Succession, 0.46 sec Succession.Wind-up motion time: 0.5 sec.