Maehwa — Class changelogs

25.06.2026

[Updates] Patch Notes - June 25, 2026

Maehwa Awakening wasn't able to deal Core: Petal DrillPetal Drill's full damage while only using its extra attack. To address this, Core: Petal DrillPetal Drill's extra attack has been moved to Core: Tenacious EdgeTenacious Edge, allowing it to be used independently.

Awakening.

Skill Core: Petal DrillPetal Drill: removed the extra attack and moved its animation to Core: Tenacious EdgeTenacious Edge. Decreased the cooldown from 7 sec to 5 sec. The Skill Add-on tier has been changed accordingly from 2 to 1.

Skill Core: Tenacious EdgeTenacious Edge: added Super Armor. Stiffness on hits now applies in PvE only; when Core: Tenacious EdgeCore: Tenacious Edge is learned, Stiffness on hits applies in PvP as well. Increased the cooldown from 3 sec to 5 sec based on Level IV. Changed the timing at which "Nullified during cooldown" is applied: before after 6 stabbing motions, after after 3 stabbing motions. Combo timing into ColdsnapColdsnap was changed to after performing all attacks. Recover HP per hit was removed.

Skill Core: Tenacious EdgeTenacious Edge: Core: Petal DrillPetal Drill's extra attack was moved to Core: Tenacious EdgeTenacious Edge's low stab. LMB triggers the low stab after Core: Petal DrillPetal Drill, Flow: FrostflowerFlow: Frostflower, Flow: Moonlight DashFlow: Moonlight Dash, or Flow: Tip of an IcebergFlow: Tip of an Iceberg. The attack area of the low stab was adjusted to match its visual effects. Critical Hit Rate no longer applies during cooldown. Recover WP by skill level changed from 12/13/14/15 to 10/20/30/40. Fixed the issue where WP did not recover per hit.

Skill NameBeforeAfter
Tenacious Edge IVTenacious Edge IVAttack damage 1669% x3, max 2 hits
45.54% damage in PvP only
Attack damage 6052% x1, max 3 hits
31.53% damage in PvP only
Petal Drill IIIPetal Drill IIIAttack damage 5412% x2
33.51% damage in PvP only
Attack damage 6278% x2
28.89% damage in PvP only
Frost Pillars IIIFrost Pillars IIIAttack damage 6152% x2
39.11% damage in PvP only
Attack damage 7505% x2
32.06% damage in PvP only

Skill Red: Carver IIIRed: Carver: fixed the issue where All Damage Reduction -20 was applied when using the skill while on cooldown.

Skill Kerispear Training IIIKerispear Training: fixed the issue where the skill could not be comboed into Chase IIChase after a certain point during the first attack.

Skill Prime: Petal SwirlPetal Swirl: fixed the issue where holding the key inputs triggered different follow-up behaviors depending on whether Core: Petal SwirlCore: Petal Swirl was learned.

Skill Red: Carver IIIRed: Carver: fixed the issue where damage was not reduced when using the skill during cooldown.

21.05.2026

[Updates] Patch Notes - May 21, 2026

After the last update, Maehwa Awakening's assassination capabilities were adjusted. The goal was to balance her ability to deal melee damage and assassinate for better flexibility, but her current performance in both areas fell short of expectations.

Maehwa Awakening is being pushed further into an assassin role by boosting her ability to assassinate with Air Attack. All Down Smash effects were removed to prevent long skill combos on a failed assassination after a single CC attempt.

Her survivability was adjusted to depend more on using the Invincible effect to avoid damage rather than engaging in direct confrontations.

Awakening: the changes apply to Awakening.

Skill Flow: Cloud StabFlow: Cloud Stab: removed cooldown and made the following changes.

  • Changed the Skill Add-on tier to 1.
  • Removed the combo performed by holding LMB after MoonbreakMoonbreak.
  • Removed Recover HP per hit.
  • Removed Floating.
  • Disabled the combo into Flow: Moonlight DashFlow: Moonlight Dash after the skill.
  • Flow: Moonlight DashFlow: Moonlight Dash can still be used via a Quick Slot.

Skill Core: Frost PillarsFrost Pillars: increased Recover HP per hit: 150 → 300.

Skill Core: MoonriseMoonrise: changed to be unavailable during cooldown.

Skill Sleet StepsSleet Steps: changed the defensive effect: Super Armor → Invincible.

  • Reduced cooldown: 5 sec → 3 sec.
  • Increased the Stamina cost: 150 → 200.
  • Removed Attack Speed +10% for 10 sec.
  • Sleet StepsSleet Steps's Attack Speed increase effect has been moved to Ice FangIce Fang and Prime: FrostfeintFrostfeint.
  • Changed to no longer apply Awakening: Maehwa's KerispearAwakening: Maehwa's Kerispear cooldown when activating the skill with the main weapon.

Skill Prime: FrostfeintFrostfeint: changed to perform the skill after moving backward when comboed after Sleet StepsSleet Steps.

  • The timing for comboing into Prime: FrostfeintFrostfeint during Sleet StepsSleet Steps has been delayed.
  • Changed the defensive effect: Super Armor while moving backward → Invincible -> Super Armor during the skill.
  • Removed Movement Speed Decrease on hits.
  • Changed to not recover Stamina during the skill.
  • Added Attack Speed +10% for 10 sec when using the skill.
  • Increased cooldown: 4 sec → 5 sec.
  • Disabled the combo into Flow: Tip of an IcebergFlow: Tip of an Iceberg after the skill.

Skill ColdsnapColdsnap: removed Stiffness on hits and added Super Armor during the skill.

  • Added Air Attack and Down Attack.
  • Changed to be unavailable during cooldown.
  • Increased cooldown: 5 sec → 8 sec.
  • Changed the Skill Add-on tier to 2 accordingly.

Skill Ice FangIce Fang: added Attack Speed +10% for 10 sec when using the skill.

Skill Ice FangIce Fang: increased cooldown: 3 sec → 5 sec.

Skill Absolute: Red MoonAbsolute: Red Moon: separated the main weapon and Awakening versions into distinct skills.

  • The Awakening version has been separated into Chain: MoonriseChain: Moonrise.
  • Prerequisite skill: Absolute: Red MoonAbsolute: Red Moon.
  • Decreased the PvP damage ratio for Chaos: Red Moon IIIChaos: Red Moon and Absolute: Red MoonAbsolute: Red Moon: 70.06% → 40%.

Skills Core: Petal BloomPetal Bloom, Flow: Moonlight DashFlow: Moonlight Dash, Flow: Tip of an IcebergFlow: Tip of an Iceberg: removed Down Smash.