Agent — Class changelogs

03.09.2026

Patch Notes - September 3, 2026

  • Prime: Hexround: EngagePrime: Hexround: Engage - Fixed the issue where Forward Guard was not applied when using the skill while moving backward.
  • Prime: Hexround: EngagePrime: Hexround: Engage - Fixed the issue where getting hit by CC while using the skill prevented the next skill from being used for a short time.

20.08.2026

Patch Notes - August 20, 2026

Agent's PvP balance has been adjusted.
First, to further reinforce Agent's assassin identity, the PvP damage of skills that embody this concept has been increased. The Defensive Effects and CC Effects of certain skills have also been adjusted so that Agent can create assassination opportunities by attempting CC from range.
Alongside this, considering Agent's role in PvP, we have improved his somewhat lacking survivability.

Main Weapon, Succession

Absolute: Evasive DetonationEvasive Detonation

  • Added All Evasion +36 for 10 sec when using the skill.

Flow: Dash 'N FireFlow: Dash 'N Fire

  • Changed the Stamina cost: 125 → 100

Tactical Retreat IITactical Retreat, Flow: RepositionFlow: Reposition

  • Changed Stamina cost: 200 → 150

Flow: Bullet of TruthFlow: Bullet of Truth

  • Improved so that the skill can be comboed with LMB from Absolute: Mozambique DrillMozambique Drill or Absolute: Reaper's BarrageReaper's Barrage.
  • Added a 15 sec cooldown.

Absolute: Last WordsLast Words

  • Fixed the issue where the actual attack area was shorter than the visual effect.
    • When no enemies are in melee range, damage now applies to enemies further away to match the visual effect.
  • Improved to combo better from PenancePenance or SinSin.
  • Fixed the issue where melee attacks would occasionally activate even with no enemy within melee distance.

Absolute: BulletstormBulletstorm

  • Improved to combo better into other skills.

Prime: Hexround ReaperPrime: Hexround Reaper, Flow: Bullet of TruthFlow: Bullet of Truth, Prime: Reaper's MercyPrime: Reaper's Mercy

  • Changed the Down Attack damage +70% effect from the Prime: Hexround ReaperPrime: Hexround Reaper to apply only to these skills.

Prime: Death Comes Spinnin'Prime: Death Comes Spinnin'

  • Added Recover 100 HP per hit.

Prime: Obsidian PowderPrime: Obsidian Powder

  • Improved to combo better into Absolute: Scatterin' HellScatterin' Hell or Absolute: Demolition OperationDemolition Operation.

BlinkBlink

  • Changed Invincible to apply from the animation that prepares to blink via LMB after using the skill.
  • Changed so the skill can be canceled with RMB after use, before actually moving.
  • Increased the skill's forward movement distance by about 21% and its downward movement distance by about 33%. However, the limit on upward movement distance remains the same as before.

SinSin

  • Improved to combo better into other skills.

PenancePenance

  • Improved to combo better into other skills.
  • Fixed the issue where the falling animation played before the landing animation.

LetusaLetusa

  • Decreased All Accuracy decrease for 5 sec on hits: -60 → -24
  • Improved to combo better from Absolute: MayhemMayhem, Absolute: Evasive DetonationEvasive Detonation, BlinkBlink, or Absolute: Demolition OperationDemolition Operation.

Piercing RoundPiercing Round

  • Changed to also affect Absolute: Concealed WeaponConcealed Weapon after learning this skill.
  • Changed the PvP damage of the following skills:
SkillBeforeAfter
Prime: Bulletstorm IVPrime: Bulletstorm29% damage in PvP only35% damage in PvP only
Prime: Concealed WeaponPrime: Concealed Weapon32.5% damage in PvP only
Flow: Bullet of TruthFlow: Bullet of Truth's PvP damage 32.5%
35.4% damage in PvP only
Flow: Bullet of TruthFlow: Bullet of Truth's PvP damage 38.2%
Prime: Reaper's MercyPrime: Reaper's Mercy55.3% damage in PvP only60.6% damage in PvP only
  • Changed the CC, defensive, and Special Attack Damage effects of the following skills:
SkillBeforeAfter
Prime: Death Comes Spinnin'Prime: Death Comes Spinnin'Super Armor during the skill
Knockback on attack hits
Super Armor during the skill
Knockback on attack hits (PvE Only)
Prime: Mozambique DrillPrime: Mozambique DrillKnockback on attack 1 hits
Knockdown on attack 2 hits
Knockback on attack 1 hits
Knockdown on attack 2 hits
Forward Guard during the skill
Absolute: Concealed WeaponConcealed WeaponForward Guard during the skill
(No Special Attack Damage)
(No Defensive Effects)
Down Attack
Prime: Reaper's MercyPrime: Reaper's MercyForward Guard during the skillSuper Armor during the skill
  • Adjusted the following skills' hit detection to apply damage even with some elevation difference.
    • Absolute: Run 'N GunRun 'N Gun (after Piercing RoundPiercing Round is learned)
    • Flow: Dash 'N FireFlow: Dash 'N Fire (after Piercing RoundPiercing Round is learned)
    • Absolute: Mozambique DrillMozambique Drill (after Piercing RoundPiercing Round is learned)
    • Absolute: Last WordsLast Words
    • Absolute: MayhemMayhem
    • Absolute: Scatterin' HellScatterin' Hell
    • Absolute: Demolition OperationDemolition Operation
    • Absolute: Suppressive ShotSuppressive Shot (before Explosive RoundExplosive Round is learned)
    • Absolute: Reaper's BarrageReaper's Barrage (before Explosive RoundExplosive Round is learned)
    • PenancePenance

06.08.2026

Patch Notes - August 6, 2026

Reaper's BarrageReaper's Barrage

  • Improved the skill so the character rotates in the camera's direction during attacks 1-4.
    • However, the attack is performed in the direction of the camera just before it hits.

Firearms MasteryFirearms Mastery

  • Improved the transition from the reload animation after the last attack into basic movement.

Flow: RepositionFlow: Reposition

  • Changed the skill to maintain collision with monsters when performed forward.
    • Accordingly, the description regarding monster collision while moving has been updated to "No character collision while moving backward or laterally.

Mozambique DrillMozambique Drill

  • Changed the skill to be usable during cooldown.
    • The skill's damage is reduced and the Critical Hit Rate effect does not apply during cooldown.
  • Adjusted the levels required to learn the lower ranks of the following skills during progression.
    • Mozambique Drill I: Lv. 5 → Lv. 1
    • Death Comes Spinnin' I: Lv. 8 → Lv. 6
    • Mayhem I: Lv. 12 → Lv. 7
    • Evasive Detonation I: Lv. 16 → Lv. 7
  • Flow: Dash 'N FireFlow: Dash 'N Fire - Improved the skill to hit nearby enemies more reliably when used forward.
  • BlinkBlink - Fixed the issue where the skill description did not state that it is unaffected by Attack Speed.
  • Flow: Bullet of TruthFlow: Bullet of Truth - Improved an awkward visual effect when using the skill.
  • Suppressive ShotSuppressive Shot - Fixed the issue where Stamina did not recover during the skill.
  • Fixed the issue where matchlock attacks were unavailable when mounting a horse with a matchlock drawn.

30.07.2026

Patch Notes - July 30, 2026

Added Edward Henry Canary, "Agent," as Black Desert's 32nd Class.
All of Agent's Main Weapon AP applies to Succession until Agent Awakening is released.
Agent belongs to the "Skirmisher" Class Group.
Agent's Abyssal Legacy Skill will be added at a later date.